yao/agent/robot/pool/worker.go
Max bcbb6b8024 Refactor Robot Execution and Pool Management
- Updated the Executor to implement atomic slot acquisition for robot executions, preventing race conditions and ensuring proper quota management.
- Introduced the TryAcquireSlot method in the Robot struct for atomic checks and reservations of execution slots, enhancing concurrency handling.
- Adjusted the Worker to requeue tasks when quota is exceeded, improving error handling and system stability.
- Enhanced tests for concurrent access and quota management, ensuring robust functionality under load conditions.
- Updated comments and documentation for clarity on new methods and their intended use.
2026-01-14 20:41:02 +08:00

112 lines
2.7 KiB
Go

package pool
import (
"fmt"
"sync"
"time"
"github.com/yaoapp/yao/agent/robot/types"
)
// Worker represents a worker goroutine that processes jobs
type Worker struct {
id int
pool *Pool
executor types.Executor
stopChan chan struct{}
wg *sync.WaitGroup
}
// newWorker creates a new worker
func newWorker(id int, pool *Pool, executor types.Executor, wg *sync.WaitGroup) *Worker {
return &Worker{
id: id,
pool: pool,
executor: executor,
stopChan: make(chan struct{}),
wg: wg,
}
}
// start starts the worker goroutine
func (w *Worker) start() {
w.wg.Add(1)
go w.run()
}
// stop signals the worker to stop
func (w *Worker) stop() {
close(w.stopChan)
}
// run is the main worker loop
func (w *Worker) run() {
defer w.wg.Done()
ticker := time.NewTicker(100 * time.Millisecond) // poll queue every 100ms
defer ticker.Stop()
for {
select {
case <-w.stopChan:
return
case <-ticker.C:
// Try to get a job from the queue
item := w.pool.queue.Dequeue()
if item == nil {
continue // queue empty, wait for next tick
}
// Execute the job
w.execute(item)
}
}
}
// execute processes a single queue item
func (w *Worker) execute(item *QueueItem) {
// Pre-check if robot can run (non-atomic, just for early rejection)
// The actual atomic check happens inside Executor.Execute() via TryAcquireSlot()
if !item.Robot.CanRun() {
// Robot likely at quota, re-enqueue for later
w.requeue(item, "quota pre-check failed")
return
}
// Mark as running (only when actually executing)
w.pool.incrementRunning()
defer w.pool.decrementRunning()
// Execute via Executor interface
// Note: Executor.Execute() does atomic quota check via TryAcquireSlot()
execution, err := w.executor.Execute(item.Ctx, item.Robot, item.Trigger, item.Data)
if err != nil {
// Check if it's a quota error (race condition - another worker got the slot)
if err == types.ErrQuotaExceeded {
w.requeue(item, "quota exceeded (race)")
return
}
fmt.Printf("Worker %d: Execution failed for robot %s: %v\n",
w.id, item.Robot.MemberID, err)
return
}
if execution != nil {
fmt.Printf("Worker %d: Execution %s completed for robot %s (status: %s)\n",
w.id, execution.ID, item.Robot.MemberID, execution.Status)
}
}
// requeue attempts to put the item back in the queue
func (w *Worker) requeue(item *QueueItem, reason string) {
// Queue length is our system load threshold:
// - If queue has space: task waits for robot quota
// - If queue is full: system is overloaded, drop task
if !w.pool.queue.Enqueue(item) {
// Queue full = system overloaded, drop task (protective discard)
fmt.Printf("Worker %d: Task for robot %s dropped (queue full, %s)\n",
w.id, item.Robot.MemberID, reason)
}
}