- Marked Phase 1: Types & Interfaces as complete with 88.4% test coverage and all tests passing. - Updated Phase 2: Skeleton Implementation status to complete, confirming all packages compile successfully without circular dependencies. - Checked off all tasks under both phases, indicating full implementation of types, interfaces, and skeleton structures.
48 lines
1.4 KiB
Go
48 lines
1.4 KiB
Go
package trigger
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import "github.com/yaoapp/yao/agent/robot/types"
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// Trigger handles all trigger sources
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// This is a stub implementation for Phase 2
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type Trigger struct{}
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// New creates a new trigger instance
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func New() *Trigger {
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return &Trigger{}
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}
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// Clock processes clock trigger
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// Stub: returns nil (will be implemented in Phase 3)
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func (t *Trigger) Clock(ctx *types.Context, robot *types.Robot) error {
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return nil
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}
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// Intervene processes human intervention
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// Stub: returns empty result (will be implemented in Phase 3)
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func (t *Trigger) Intervene(ctx *types.Context, req *types.InterveneRequest) (*types.ExecutionResult, error) {
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return &types.ExecutionResult{}, nil
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}
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// Event processes event trigger
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// Stub: returns empty result (will be implemented in Phase 3)
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func (t *Trigger) Event(ctx *types.Context, req *types.EventRequest) (*types.ExecutionResult, error) {
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return &types.ExecutionResult{}, nil
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}
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// Pause pauses a running execution
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// Stub: returns nil (will be implemented in Phase 3)
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func (t *Trigger) Pause(ctx *types.Context, execID string) error {
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return nil
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}
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// Resume resumes a paused execution
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// Stub: returns nil (will be implemented in Phase 3)
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func (t *Trigger) Resume(ctx *types.Context, execID string) error {
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return nil
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}
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// Stop stops a running execution
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// Stub: returns nil (will be implemented in Phase 3)
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func (t *Trigger) Stop(ctx *types.Context, execID string) error {
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return nil
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}
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