- Implemented comprehensive job management features, including pagination for job listing, active job retrieval, and job counting. - Enhanced job saving logic to support both creation and updates, ensuring proper handling of job metadata. - Introduced category management with automatic creation and retrieval of categories during job operations. - Added execution management capabilities, including progress tracking and logging for job executions. - Improved error handling and validation across job and execution methods, ensuring robustness in job processing. - Updated documentation to reflect new features and usage examples for job management and execution tracking.
193 lines
4.7 KiB
Go
193 lines
4.7 KiB
Go
package job
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import (
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"fmt"
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"sync"
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"time"
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"github.com/yaoapp/gou/model"
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"github.com/yaoapp/kun/log"
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)
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// handlerRegistry stores registered handlers for jobs
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var handlerRegistry = make(map[string]HandlerFunc)
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var handlerRegistryMutex sync.RWMutex
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// SetHandler sets a handler for a job ID (for testing)
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func SetHandler(jobID string, handler HandlerFunc) {
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handlerRegistryMutex.Lock()
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defer handlerRegistryMutex.Unlock()
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handlerRegistry[jobID] = handler
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}
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// getHandler gets a handler for a job ID (thread-safe)
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func getHandler(jobID string) (HandlerFunc, bool) {
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handlerRegistryMutex.RLock()
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defer handlerRegistryMutex.RUnlock()
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handler, exists := handlerRegistry[jobID]
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return handler, exists
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}
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// Add add a new execution to the job with handler
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func (j *Job) Add(priority int, handler HandlerFunc) error {
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// Set job priority
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j.Priority = priority
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// Auto-create or get category if not set
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if j.CategoryID == "" {
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category, err := GetOrCreateCategory("default", "Default job category")
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if err != nil {
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log.Warn("Failed to create default category: %v", err)
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j.CategoryID = "default"
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} else {
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j.CategoryID = category.CategoryID
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}
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}
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// Set default values
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if j.Status == "" {
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j.Status = "draft"
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}
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if j.MaxWorkerNums == 0 {
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j.MaxWorkerNums = 1
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}
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if j.CreatedBy == "" {
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j.CreatedBy = "system"
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}
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// Save job to database first
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err := SaveJob(j)
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if err != nil {
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return err
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}
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// Store handler in registry using the final JobID (thread-safe)
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handlerRegistryMutex.Lock()
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handlerRegistry[j.JobID] = handler
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handlerRegistryMutex.Unlock()
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return nil
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}
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// GetExecutions get executions for this job
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func (j *Job) GetExecutions() ([]*Execution, error) {
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return GetExecutions(j.JobID)
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}
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// GetExecution get specific execution for this job
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func (j *Job) GetExecution(executionID string) (*Execution, error) {
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return GetExecution(executionID, model.QueryParam{})
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}
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// Log log with execution context
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func (e *Execution) Log(level LogLevel, format string, args ...interface{}) error {
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message := fmt.Sprintf(format, args...)
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// Map LogLevel to string
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levelStr := ""
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switch level {
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case Debug:
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levelStr = "debug"
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case Info:
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levelStr = "info"
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case Warn:
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levelStr = "warning"
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case Error:
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levelStr = "error"
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case Fatal:
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levelStr = "fatal"
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case Panic:
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levelStr = "fatal"
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case Trace:
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levelStr = "debug"
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default:
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levelStr = "info"
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}
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// Create log entry
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logEntry := &Log{
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JobID: e.JobID,
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Level: levelStr,
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Message: message,
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ExecutionID: &e.ExecutionID,
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WorkerID: e.WorkerID,
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ProcessID: e.ProcessID,
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Progress: &e.Progress,
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Timestamp: time.Now(),
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Sequence: 0, // TODO: implement sequence tracking
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}
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// Save to database
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err := SaveLog(logEntry)
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if err != nil {
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log.Error("Failed to save log entry: %v", err)
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}
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// Also log to system logger
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switch level {
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case Debug, Trace:
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log.Debug("[Job:%s][Exec:%s] %s", e.JobID, e.ExecutionID, message)
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case Info:
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log.Info("[Job:%s][Exec:%s] %s", e.JobID, e.ExecutionID, message)
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case Warn:
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log.Warn("[Job:%s][Exec:%s] %s", e.JobID, e.ExecutionID, message)
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case Error, Fatal, Panic:
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log.Error("[Job:%s][Exec:%s] %s", e.JobID, e.ExecutionID, message)
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}
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return err
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}
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// Info info log
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func (e *Execution) Info(format string, args ...interface{}) error {
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return e.Log(Info, format, args...)
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}
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// Debug debug log
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func (e *Execution) Debug(format string, args ...interface{}) error {
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return e.Log(Debug, format, args...)
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}
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// Warn warn log
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func (e *Execution) Warn(format string, args ...interface{}) error {
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return e.Log(Warn, format, args...)
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}
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// Error error log
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func (e *Execution) Error(format string, args ...interface{}) error {
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return e.Log(Error, format, args...)
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}
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// Fatal fatal log
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func (e *Execution) Fatal(format string, args ...interface{}) error {
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return e.Log(Fatal, format, args...)
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}
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// Panic panic log
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func (e *Execution) Panic(format string, args ...interface{}) error {
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return e.Log(Panic, format, args...)
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}
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// Trace trace log
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func (e *Execution) Trace(format string, args ...interface{}) error {
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return e.Log(Trace, format, args...)
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}
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// SetProgress set the progress
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func (e *Execution) SetProgress(progress int, message string) error {
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// Update execution progress
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e.Progress = progress
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// Save to database (gracefully handle database closure)
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err := SaveExecution(e)
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if err != nil {
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log.Warn("Failed to update execution progress (database may be closed): %v", err)
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}
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// Log progress update (gracefully handle database closure)
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if logErr := e.Info("Progress: %d%% - %s", progress, message); logErr != nil {
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log.Warn("Failed to log progress update (database may be closed): %v", logErr)
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}
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return nil // Don't propagate database errors as they might be due to test cleanup
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}
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