- Added global uses configuration to the assistant, allowing for centralized management of vision, audio, search, and fetch settings. - Updated the Assistant struct and related methods to support the new Uses configuration, improving flexibility in assistant operations. - Refactored the Stream method to utilize the new CompletionResponse type, enhancing response handling. - Introduced new methods for building requests and managing capabilities, streamlining the assistant's interaction with various connectors.
50 lines
1.6 KiB
Go
50 lines
1.6 KiB
Go
package openai
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import (
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"github.com/yaoapp/gou/connector"
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"github.com/yaoapp/yao/agent/context"
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"github.com/yaoapp/yao/agent/llm/providers/base"
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)
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// Provider OpenAI-compatible provider
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// Supports: vision, tool calls, streaming, JSON mode
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type Provider struct {
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*base.Provider
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}
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// New create a new OpenAI provider
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func New(conn connector.Connector, capabilities *context.ModelCapabilities) *Provider {
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return &Provider{
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Provider: base.NewProvider(conn, capabilities),
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}
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}
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// Stream stream completion from OpenAI API
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func (p *Provider) Stream(ctx *context.Context, messages []context.Message, options *context.CompletionOptions, handler context.StreamFunc) (*context.CompletionResponse, error) {
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// TODO: Implement OpenAI streaming
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// - Preprocess messages (vision, audio, tools)
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// - Remove vision content if not supported
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// - Remove audio content if not supported
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// - Convert to text where needed
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// - Build request body
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// - Make streaming HTTP request
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// - Parse SSE chunks
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// - Call handler for each chunk
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// - Aggregate final response
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return nil, nil
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}
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// Post post completion request to OpenAI API
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func (p *Provider) Post(ctx *context.Context, messages []context.Message, options *context.CompletionOptions) (*context.CompletionResponse, error) {
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// TODO: Implement OpenAI non-streaming completion
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// - Preprocess messages
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// - Build request body
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// - Make HTTP POST request
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// - Parse response
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return nil, nil
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}
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// SupportsAudio check if this provider supports audio
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func (p *Provider) SupportsAudio() bool {
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return p.Capabilities != nil && p.Capabilities.Audio != nil && *p.Capabilities.Audio
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}
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