- Critical flag was declared but never acted on; non-critical SubTurns
now break out of the iteration loop when IsParentEnded() returns true
- tools.SubTurnConfig was missing Critical/Timeout/MaxContextRunes,
making those fields unreachable from the tools layer; added fields and
wired them through AgentLoopSpawner.SpawnSubTurn
- Removed subTurnResults sync.Map from AgentLoop — it was a redundant
alias for the same channel already stored in turnState.pendingResults;
dequeuePendingSubTurnResults now reads directly via activeTurnStates
- Replace hardcoded concurrencySem size 5 with maxConcurrentSubTurns constant
- Update affected tests to match new dequeuePendingSubTurnResults API